CUYT Workshop Series
1. Environmental Justice: Energy impact on climate and environment:
Students learn how an individual’s wise energy choices and environmental stewardship that can reduce energy consumption and improve the community in which they live. They explore new and creative ways to make a difference in the way we use energy. They will also use their creative talents to communicate the energy ideas and action to others.
2. Character Education: Rites of Passage:
Students will introduced to life long learning skills through the seven principles of Nguzo Saba that requires students define their common interests and make decisions that are in the best interest of the family and community through group discussions, handout responses, and student presentations
3. Multi Media Graphic Design: Games, Ethnomathematics, and Web Design:
These web-based applications will leverage Web 2.0 tools development in graphics, geometry, game design, and web publishing (web sites, wikis, blogs, twitter, and Second life).
4. Video Production and Podcasting:
Student teams produce thirty second promos and fifteen minute programs, skits, and/or video shows on science and math related topics. They learn script writing techniques, audio/video production, producing and directing skills, and budget creation for their productions. Each group will create a podcast of their work as part of the iPod University at Albany.
5. Robotics:
Robotics is scientifically and mathematically rich, and will be used to teach these subjects. Research states that before young people make choices to enter specific areas, such as nanotechnology, they must first be interested in science and mathematics as taught in school classrooms. Robotics is a compelling, and interesting, learning environment that reflects the real technological, game playing world, of today’s youth.
6. Project-based 21st Century Learning Skills for Teachers:
This is the professional development series for teachers that will be held at Tech Valley High School (2 days), East Campus. They will develop project based curriculum content materials for the classroom and subject areas.
Nanoscale Workshop Series
Nanoscience, Nanoengineering, Nanobioscienc and Nanoeconomic Topic Areas:
Topical STEM program content areas are proposed for the summer institute activities.
7. Nanobioscience hands-on laboratory experiences: Making biopolymers and/or making bio-fluidic devices - learn the impacts of nanomedicine.
8. Working in a cleanroom: Interactive demonstration of cleanroom 'bunny suits' and how to work safely in a modern 300mm cleanroom for nanochips.
9. Human calculator: Interactive game where students play the role of nanoelectronic transistors in a calculator to learn the basics of digital logic.
10. RF-controlled flight: Interactive activity where students assemble and test radio-controlled model aircraft and learn the applications of RF nanochips.
11. Alternative energy: Hands-on modules to demonstrate fuel-cell and solar-based energy sources for model cars - learn the basics of energy generation and the role of nanomaterials.
12. Nanobusiness development: Interactive activity where students work to develop a business plan based on a nanotechnology concept.
13. Simulating what you can't see - Using models to explore nanotechnology: Students will work with advanced computer simulators to predict behavior at the nanoscale. This will explore fundamental science concepts in nanotechnology using computer simulations.
14. Nanochip fabrication: Hands-on laboratory experience working with and processing Si wafers. |